VR Fps Game

//VR Fps Game

Work made on a VR FPS GAME

The game evolved since but here is a demo footage from December 2016.
We turned a first person game into a VR ready one.
There was a lot of aspect to take in consideration, the level where not adapted (too high polygon, no LOD, texture size…) and of course the entire shooting logic needed a total re-work. This was a good example of a game that wasn’t ready to be scaled into multiple platform since day 1, the result is that the amount of time (& money) increased considerably.

VR-EXODUS Consulting & Producing for apps & games, specialized in VR.
By | 2017-11-12T16:59:46+00:00 December 18th, 2016|Projects|0 Comments

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