Work made on a VR FPS GAME
The game evolved since but here is a demo footage from December 2016.
We turned a first person game into a VR ready one.
There was a lot of aspect to take in consideration, the level where not adapted (too high polygon, no LOD, texture size…) and of course the entire shooting logic needed a total re-work. This was a good example of a game that wasn’t ready to be scaled into multiple platform since day 1, the result is that the amount of time (& money) increased considerably.